Devlog post #1: Launch






**Level Lab 1.0 — a level editor you can learn in an afternoon**
I wanted an editor where drawing a level and *being inside* the level were the same activity, half a second apart. Not a build step, not a separate runtime — press Play, you're in it, press Escape, you're editing.
1.0 does top-down and side-scrolling levels, takes your PNGs as tiles, validates as you draw, and exports plain JSON. It's $5, it's perpetual, and there's a free browser edition if you'd rather try before you decide.
What I'd like to know from you: which engine you're loading these into, and what your import code looked like. That's what decides whether 1.1 ships a Godot exporter or a Unity one.
Files
Get Level Lab
Level Lab
Draw a level, walk around inside it, ship the file your game loads. Top-down and side-scrolling.
| Status | Released |
| Category | Tool |
| Author | SonoranGhosts |
| Genre | Platformer |
| Tags | 2D, editor, Game Design, gamedev, Level Editor, map-editor, Tilemap, tools, Top-Down |
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